P is the standard attribute for position, usually point position.On second tab set the distance low (say 0.1) and blend width up (say 2.0) to get a blendy warp like the soup version.Ī few things to take note of here (or come back to later after you've tried a few more examples) :.Wire grid into first input, sphere into second.Transfer the position of sphere to the points of a grid, with a smooth falloff. Houdini scene: File:attribute_transfer_position.hip 56 Variable tricks with set and setenv and varchange.53 Procedural growth via edge transport.49 Transform packed prims with instance attributes.46 Attribute Wrangle and iq colour ramp.41 Chops to load audio and create animated waveforms.36 Create edges with connect adjacent pieces sop. ![]()
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